Hello! I'm Ian - a developer, volunteer, and adventurer.
I've been interested in Japanese since early high school and studied at Waseda University in Tokyo. I have also traveled across many places in the Kansai and Hokkaido regions.
I enjoy developing games and applying artificial intelligence to interesting problems.
C/C++
Python
Rust
Unreal Engine 4
Unity
MediaWiki
Git, Github, Bitbucket
Perforce
Trello
JIRA
What I Did: I build tools and systems to enable smooth and quick integration of gameplay into Unreal Engine 4 and narrative content onto online wiki platforms.
Tools I Used: Unreal Engine 4, MediaWiki, Git, Perforce, Trello
Things I've Done: An A.I. management system, a recoil and spread manager, and more.
What I Did: Designed and implemented a Monte Carlo Tree Search machine learner to play against a Negamax player in the game of Gothello. Made the UI and did the performance analysis on the learner. Created art assets and demoed the learner on Twitch.
Platform: Windows, Linux, Mac
Team: Myself
Project Length: 3 months~
Project Size: Medium ( 2,000~ Lines of Code )
Tools: PyCharm, Python, Asperite
What I Did: Designed and implemented core game concept. Built core game loop and designer-facing functions from low level engine primitives. Crafted UI design and planned approach to storytelling. Deployed playable game to web through transpilation to Javascript and HTML.
Platform: Web
Team: Myself
Project Length: 2 months~
Project Size: Medium ( 2,000~ Lines of Code )
Tools: Quicksilver, Rust, Adobe Creative Cloud